Needed to use the presets included with the mod. Only needed for the Racemenu preset included with the mod. A tribute to his glory, The Nordic Bombshell - CBBE Edition and two High Poly - Standard RaceMenu Presets SE, The Seductive Six - Sexy Skyrim Girls Bodies and Presets, The Valenwood Archer - A Male Bosmer RaceMenu Preset, The Witcher - Ivo of Belhaven Preset for racemenu se, The Witcher - Vilgefortz of Roggeveen Preset for racemenu se, THeHAG's and BladeSinger's Private Body Tattoos and Overlays for UNP and CBBE, THeHAG's and BladeSinger's Private Facial Tattoos and Warpaints, Totally Non-lore Friendly Sexy Female Orc Racemenu Preset, Tribal Sorceress Outfit Mashup CBBE - With Racemenu Preset, Tribute to Sacred Seraphim Combat Healer Companions SE - with Racemenu Presets, Trivsea Norvayn - Female Dunmer or Dark Elf Preset, TUCOGUIDE - Modlist guide and tutorial for Mod Organizer 2, TW3 Presets - Book Yennefer of Vengerberg, UNP AND CBBE Racemenu SE Collection of Tattoos Warpaints and Overlays. Inventory models can now reflect dye changes (must map dyes to gnd model path), Added bEnableTintInventory option to enable/disable inventory tint hook, Added bDrawBrushPoint and bDrawBrushRadius to enable/disable the sculpting indicators, Only items eligible to be dyed are shown in DyeManager now, Fixed crash when loading saves containing multiple dyed items applicable to the same slot mask, Dyes now require the index to actually exist on the base XML before an override will be applied (prevents override bleeding to other shapes), Fixed dye bug where armors with no specified first person mesh would not receive dyes (as the game apparently defaults to third person mesh), Dye XML files targeting the same nif and geometry will now merge by default unless specifying the "override" attribute, Dye XML files are now loaded consistent alphabetical order of the full file path (instead of whatever the OS decided the file order is, important for overriding and merge order), Sculpting and Dye shaders can now fallback to precompiled/included shader files if no D3DCompiler is found on the system, Fixed some memory leaks in Sculpting when failures occur (improper cleanup), Added sculpt mesh offset to account for non-symmetry when mirroring, default x=0.11, can be tuned via ini, Fixed combat freeze/crash using shock related spells, Fixed texture memory leak when using DyeManager outside of the menu, Cleaned up internal code near armor node attachment, Exposed ActorUpdateManager interface to inter-plugin communication (which can allow other plugins to utilize the node attach hook), Added Skin and Hair Sync function to DyeManager specifying "hair" or "skin" instead of a hex color will utilize the actor's assigned colors and sync when being change in the menu (live-sync is player only but still works on NPCs), Added bEnableTintSync to skee64.ini (To disable the live-sync hook), Fixed texture memory leak when using overlays (less impact than DyeManager leak), Fixed SKEE mod load order to reflect plugin load order as opposed to ESP order then ESL order, Deleted volatile versions from files to stop people from trying to rollback to worse stability, Changed face overlay hook (may fix crashes), Added bExportSkinToBone setting, wipes skin transforms when exporting heads, Improved DyeManager XML usability (some params now optional, others accept text or number), Fixes default alpha value bug with Dyed armor, Restored functionality to TintMask interface by rewriting the whole API, DyeManager is now supported. I wish games like … smurf vs. muscular vs. any of Bad Dog's). You also need SG Hair Pack(off Nexus), Required fot the RaceMenu preset in the Optional Download, Without it the feet will just sink in the ground. By Required only if using the Racemenu preset included with the mod. Needed for sliders. Renfri A racemenu preset From the Witcher Short story The lesser evil. BodyGen for RaceMenu SE can make the game unstable based on individual setups. Importing, exporting sculpt data and presets only work sorta. Required, because you need to load the Preset.....right? Requirement of High Poly Head by VectorPlexus. Required for physics options by all HDT-SMP mods. Disabled "bEnableFaceOverlays" in skee.ini by default. Robb Stark The Young Wolf - Racemenu Preset. Today I started modding skyrim again (this time on a new fast ssd) and I have some problems with RaceMenu in both Oldrim and Skyrim SE. How can i use them in game? Someone suggested using Alternate Actors, but that seriously screwed up the face. mp_99, February 2 in Technical Support - Skyrim: Special Edition. Hi buddies, I'm playing SE and I crave for altering my female characters. Where is the option to select the schlong type supposed to be during character creation? The default character is wearing a thong. This includes both creating the design and adding it into your game.. Part 1 covers the creation of the overlay design – if you’ve already created your design, feel free to skip to Part 2 for how to add it to your game. Log in to view your list of favourite games. Double-click to Activate it. BodyGen morphs are saved in the SKSE co-save alongside the game save. Depends on what you prefer, BUT ECE or RACEMENU, one is required. I just can't assign a type from racemenu. You control/customize which schlong type that a given NPC (or you the player) uses by using the SOS MCM to pick the type (and "size") You then use the racemenu SOS sliders to customize that schlong's specific properties (girth, scrotum size, "bend", etc etc), just the same way you'd tweak any other body or facial feature. 0.34 UPWARDS (Preset Tested using this version), 0.34 upwards but youll need 04.14 or higher for v2 of my mod, Fixed crash introduced in 0.4.15 affecting a wide variety of areas, essentially any cell containing actors who don't have Character Creation data, e.g. You will need this to apply the overlays to your character. chevron_left . Recently added 37 View all 1,219. Load up skyrim, open up racemenu, make a char using the same race/weight of the custom follower, go to sculpt use the add mask to highlight the neck seam vertices, press the button to import head, choose the follower.nif (or whatever you named it) and accept. Then I learned the rest by fiddling in CK. Open the folder where you extracted the Racemenu, click and drag a file called "RaceMenu.bsa" into the Besthesda Archive Extractor and then click "Extract" Supports both 1.5.80 and 1.5.73, this is only because the two versions are binary compatible. Adult Actresses of Skyrim 2 - Three Nords. Vale a High Poly Female Dark Elf for Racemenu, Valerica Replacer OR Luna A Custom Standalone Follower ESP-FE - High Poly and Standard Versions, Vampire hunter chain cuirass UNPB UNP Dreamgirl CBBE (ex vampire cuirass with chains) and CBBE SSE Bodyslide, Vampire Hunter Dark Knight Armor SSE - 7BB UNP Seraphim - Physics, Vampire Nyr - Nord Character Preset - RaceMenu - High Poly, Vanilla Orc Gains Modern Edition - BHUNP - BodySlide Preset, Vanilla Underwear Instead of Prisoner Clothes, Vanilla Warpaints Absolution - HD 2K and 4K Vanilla Warpaints - Every Warpaint Adjusted For Every Race and Gender - Special Edition, Vilgefortz of roggeveen - Witcher Racemenu Preset, Vita the Red Medic - Standalone Follower SE, Vodka's Female Racemenu Preset (Preset 1), Vodka's Female Racemenu Preset (Preset 2), Vtaw Wardrobe 5 - CBBE SE - CBBE SMP - CBBE 3BA - BodySlide, Weathered Nordic Bodypaints -Special Edition- RaceMenu Overlays and Warpaints, Whik Nyr - Nord or Human Character Preset - RaceMenu, White Wolf Comes Skyrim (Geralt SoS Racemenu Preset), Willow A Beautiful NORD CBBE Racemenu Preset, Winter - Handsome Male Presets for RaceMenu, Witch of the Wilds - Morrigan High Poly Preset. Double-click the RaceMenu entry to Activate it. The most important mod you need for this build. The behavior described by Akzyra is what I'm seeing now. Expired6978/PurpleLunchboxschlangster - (SkyUI assets)Mardoxx - (Shoulder to cry on during times of ActionScript failures)blaXXer - (German Translation)}{ellKnight - (Spanish Translation)Rhaegal - (Italian Translation)Starfis - (Czech Translation)KuroKimala/TomyNameless - (Russian/Polish Translation)ousnius - (Creating SE package)ECE Team (tktk, RAN46, kaeper - ECE Morphs), This mod is opted-in to receive Donation Points. I'll suggest adding a line to the SOS-SE documentation to clarify this as the expected usage for the (optional) SOS-RaceMenu plugin. Primary Sidebar. PS> I can still set the basic size (scale) in SOS, AND adjust the particulars for a player schlong in racemenu. How can I create a Racemenu preset from a follower mod? Thank you both for the answers. Wolfpaint - Face - Facepaint Collection for Racemenu Overlays, Wood Elf Nyr - Wood Elf Character Preset - RaceMenu, Wrong BodyGen preset - different racial physique, X to Z - Three High Poly Racemenu Presets (Head and Cbbe body), Xena the Huntress (Bosmer (Woodelf) Preset for Racemenu), XF Shadow Void SpiderTech Outfits Collection SSE - with Optional Heels Sound and UUNP Bodyslide - SMP Physics - UNP UNPB 7BB DreamGirl Seraphim, XP32 Maximum Skeleton Special Extended - XPMSSE, Young Imperial Male Preset - Cassian Varrone, Yuna - Racemenu Preset AND Bodyslide Preset CBBE 3BBB, Yyvengar Bodypaint - Designs of the Lupine - RaceMenu Overlays, Ziovdendian Bodypaint - Designs of the Lupine - RaceMenu Overlays - Special Edition, ZLLC ZenonDTs Lovely PRESET Collection SE EDITION, ZMD's CNP Curvy Natural Petite CBBE BodySlide RaceMenu Presets, ZMD's Feet and Nails Art Texture Overlays for RaceMenu CBBE SE 4k, ZMD'S Gothic Arcane Tattoos SE For RaceMenu Overlays 4k, ZMD's Gothic Makup Suite SE for RaceMenu Overlays, ZMD's Hand Nails Art Texture Overlays for RaceMenu CBBE SE, ZMD's Obscure Overlays for RaceMenu 4k SE, ZMD'S Pantyhose Stockings and Pattern Tights RaceMenu Overlays SE, ZMDs Feet and Nail Overlays Lite for RaceMenu UNP SE, for obvious reasons. ROCO - Elicia Sky - True Valkyrie - RaceMenu and BodySlide Presets, Roth Halen Nord Character Preset for RaceMenu, Ruby - A Nord Racemenu Preset - Succubus and Human Version, Ryan Reos High Priestess Outfit with HDT-SMP Physics - CBBE SSE - CBBE 3BA - TBD - BHUNP, RyanReos Elf Paladin (HDT-SMP cloth physics) - SSE - CBBE SMP 3BBB 3BA BHUNP, RyanReos Primrose Egypt (HDT-SMP cloth physics) - CBBE SSE BHUNP CBBE-SMP-3BBB CBBE-3BBB-3BA, Ryder's Dragonfly Robes - Special Edition, Ryleigh Necromancer - High Poly and Standard Versions, Rynseina Character Preset Jslot and Bodyslide Preset, S-Outfit SSE - with Optional Heels Sound - Physics - UNP UNPB 7BB Seraphim DreamGirl and More, Sagi (Female Wood Elf Racemenu Preset) SE, Sahar The Rogue - Follower and RaceMenu preset, Sana (Dark Elf Dunmer Female) - RaceMenu Preset, Scarlet Dawn Armor SSE - with Optional AIO Textures and Heels Sound - Physics - UNP UNPB 7BB Seraphim Dreamgirl and More, Ser Jaime Lannister Racemenu Preset (Got), Shimmer Heels - Touched By Dibella Conversion, Sigrid the Shieldmaiden - A RaceMenu Preset, Simple Belly Paints SE - Bodypaints of Shadowmarks Skillpaints and Faction Paints - RaceMenu Overlays, Simple Handsome Nord Lad - Racemenu Preset, Skin Feature Overlays SE - Freckles Scars Birthmarks Stretch Marks Moles and More for Face and Body RaceMenu Overlays, Sky A Beautiful High Poly Follower - Sofia Replacer - ESP-FE, Skyrim Witcher Preset - Undvik of Eastmarch, Slooty Vault Jumpsuit SSE - with Optional Heels Sound - Physics - UNP UNPB 7BB Seraphim DreamGirl and More, Smaffs Morgaine Visual Replacer - High Poly Only, Snow Elf Racemenu Presets for High Elf and Nord, Sofia A Beautiful High Poly and Standard Racemenu Preset, Squizzes' Quality Female Nord Preset RaceMenu, Starlight (From the tv show The Boys) - Racemenu Preset, Sunstarved - Tanlines for UUNP and CBBE - Racemenu Overlays - Special Edition, Sweater Dresses and Accessories - CBBE Bodyslide (with Physics), Syla (Dark Elf Dunmer Female) - RaceMenu Preset, The Alik'r Mercenary - A Male Redguard RaceMenu Preset, The Amazing World of Bikini Armor - BHUNP SE, The Amazing World of Bikini Armor SSE - FR translation, The Amazing World of Bikini Armor SSE - with UUNP Bodyslide - Physics - UNP UNPB 7BB Seraphim, The Belle Delphine Preset You've Been Wanting (Racemenu), The Knight of the Nine - A Male Imperial RaceMenu Preset, THE NIGHT KING (GOT) MOD. U don't need them per se, and everything to make it work (SKSE etc..). You need this for the paints to be usable in-game. Luckily I still had some character presets backed up. So... how do I select my character's schlong? NetImmerse Override Cleaner can be used to remove the morph data in Oldrim saves. Fixes a small bug inside RaceMenu that prevents the mouth of the male Khajiit from opening. Install all requirments of RaceMenu aswell. Sign up for a new account in our community. This step-by-step guide will teach you how to create and add new Racemenu overlays (body paints, hand paints, foot paints, etc.) If you want a different type than is assigned by default, then I think you'll want to do that selection after character creation has been accomplished. By ScabGasm98 , May 22, 2017 , 17432 , 5 in The Elder Scrolls V: Skyrim Reply to this topic Both install guide are for SAM - Full, Skyrim LE, not for Skyrim SE. You will need this to apply the clothing in RaceMenu. Draugr, Fixed crash when creating custom head part sliders, Fixed hair color sync (wigs) to try other sources (template parent, race, etc) if the NPC does not have one assigned, Separated dlls from SE and VR so that mod managers will stop complaining about intentional incompatibility, Fixed rare crash loading a save with corrupted XPMSE co-save data, Experimental VR support (you may notice skeevr.dll errors in SkyrimSE, or skee64.dll errors in SkyrimVR, this is expected, it will load the appropriate module for the game), Moved loading of facial morphs to slightly later to fix issues where morphs may not be applied correctly on game load, Added "skee reload tints" command, this will reload tints from XML files, Added "skee erase bodymorph/transforms/sculpt/overlays" will erase data from the console reference actor, Added "skee erase bodymorph-cache" will clear the internal cache of body TRI files, Added "skee preset-save PATH" will save the player as a preset to "Data/SKSE/Plugins/CharGen/Exported/PATH.jslot", Added "skee preset-load PATH" will load a saved preset onto the console reference actor (yes, it can be applied onto NPCs), Added "skee dump bodymorph" will dump all morphs applied to the console ref to the console, Added "skee dump transforms" will dump all node transforms to the console ref to the console, Added "skee dump itemdata" will dump all unique item bound data to console and log (for dyes), Added support to remap dye slots in DyeManager, Added support for future method of acquiring space for SKSE trampolines, Added console function enhancement to dump dyed textures to disk "player.skee dump tints", Improved wireframe resolution, should no longer be blurry, Fixed saving/loading complexion for presets, Added "multiply" blend mode to dyes, "grayscale" blendmodes color now acts as multiply, Improved wireframe rendering in sculpting, Fixed sculpting hit location after iterative edits, Added recalculation of Normals and Tangents on armor with said properties utilized, Added support for game version 1.5.97 (Not compatible with previous versions), Fixed mesh attachment hook, old one was ported from LE poorly and just happened to work, Fixed random crash when using Skin Overrides, Fixes crash when entering Sculpt tab using non-BSDynamicTriShape meshes, Fixes precache disable function to not attempt caching Hair styles when changing gender, Fixed bug with DyeManager choosing wrong mip level when merging textures, Restored functionality to custom HeadPart sliders, Restored functionality to bAllowAllMorphs, Added functionality to automatically tint equipped items with the Hair Shader includes settings (bEnableTintHairSlot=1, uTintHairSlot=2050), Added additional options, though not recommended (bAllowAnyRacePart=0, bAlloyAnyGenderPart=0).
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