It's taking away from how nice the graphics and textures look otherwise. The Compendium did at some point cover some .ini tweaks that were believed to improve upon them, but they turned out to be not that useful after some testing. The Witcher 3 and its jarring pop-in issues are one such example, unfortunately, but I still hope that CDProjekt RED will help us on this account as well some day soon. I play red dead 2 and ac odyssey on high ultra settings and witcher 3 is the only game I play with such terrible draw distance. Here are links to pastebin for my own configs (note thay are little bit different from those settings, but feel free to use them) \The Witcher 3 Wild Hunt\bin\config\base Draw distance (buildings/objects/etc) (LOD?) A new The Witcher 3 mod called Next Generation Lod introduces high quality meshes for distant objects and buildings. When you set The Witcher 3’s in-game Detail setting, these are the parameters you’re messing with. The higher the settings, the worse it is. For the best The Witcher 3: Wild Hunt experience we recommend updating to the new The Witcher 3: Wild Hunt GeForce Game Ready Drivers. Just the pop in lod 1.0 1.1 1.2 In the map for 2nd Edition of Wiedźmin: Gra Wyobraźni the city of Lod is located on the area named Vspaden in the map for previous edition, though the area is no longer called as such. Please help. Increases the resolution, adds shading through new normal maps and perforates (where appropriate) the tree LOD billboards so they appear more detailed and less like cardboard cutouts. Detail Level Tweaks. Other than the Increased LOD Mod, there isn't much else you can do.. I searched here and found some posts on this, but didn't find anything on how to try to fix it. Unfortunately, draw distances and LOD changes for objects and NPCs have been hard-coded by CD Projekt RED on the engine-side ever since launch across all platforms. :ermm: This is why the only real fix … I have searched for possible solutions but have only come across old posts (mid 2015 and earlier) about draw distance issues after patch 1.05 -but no solutions. Download from GeForce.co.uk, or via GeForce Experience. Lod is a city in northern regions of Kaedwen.1 Cregennan. VERY short Thank you for taking the time to read and potentially respond to my question. By default … On ultra it's really bad. Tree LODs inspired by more modern games like Kingdom Come: Deliverance for the Witcher 3. Look at some walkthroughs on youtube and you will see everyone has the same bad lod. Again..not talking about the graphics in general. If you want to increase distances for foliage/grass/shadows, pick up the Ultimate Graphics Options Mod, however, expect the massive hit to performance increasing foliage/grass/shadows beyond ultra settings comes with.. You could also look into /u/Skacikpl's mod Rendering Settings Exposed, … They've had a really good patching record up until now, so there's certainly reason to … Now with B&W support. I don't understand, even on ultra settings; the LOD and draw distance is just horrible, pop-ins everywhere and this makes the game unplayable for me. Included are the latest performance optimisations and tweaks for The Witcher 3: Wild Hunt, as well a SLI profile, maximizing performance on multi-GPU systems. Since the last update, I get this annoying shimmering effect on objects, especially on buildings, walls and roofs, etc. \The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc Feel free to ask question about settings, I or someone else on the forum might be able to explain what do they do. Or you are just blind And no my computer is not damaged by the way.

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