Ultimate. Buildings can be used for wall combos and infinites; unusual geometry favors circle camping. Lack of bottom blast line; road is too powerful a stage hazard; potentially random placement of F-Zero racers; provides significant advantage to characters with good aerial mobility. Fountain of Dreams is banned due to framerate issues. Too large; promotes camping and circle camping; walk-off blast lines; grants advantage to characters with good aerial mobility, Tree on left side of stage can promote camping and stalling; Duck Hunt Dog can be disruptive; blast lines are close to stage, Walk-off blast lines; Fish and other stage hazards are too disruptive and powerful; lower blast line is difficult to utilize, Walk-off blast lines; some transformations can promote camping and/or stalling; blocks are too powerful and disruptive a stage hazard, Dark Lord is too powerful and disruptive a stage hazard; stage can grant buffs to some players, Overcentralization of gameplay on collecting Materia; stage hazards from the Materia are too powerful and disruptive, Hazards are too disruptive and powerful for gameplay, Walk-off blast lines; signposts create powerful camping positions; frequent lack of lower blast line, Yellow Devil too powerful and disruptive a stage hazard, Cave of life potential; high upper blast line overcentralizes gameplay on horizontal finishers; ghosts too powerful and disruptive a hazard; overcentralization on collecting pellets, which can grant buffs to players, Walk-off blast lines on right side of the stage, Some stage transformations feature walk-off blast lines and caves of life; aesthetics can disrupt regular gameplay, Sometimes banned due to being identical to Final Destination; sometimes legal as an alternative to Final Destination due to Ω forms sometimes having different blast line distances or main platform shapes, Too large; promotes circle camping due to abundance of platforms, Transformations feature disruptive elements; stage hazards such as, Stage has constant walk-off blast lines and lacks a lower blast line; unusual curvature and gravity of the stage can also impact gameplay physics, Some transformations of the stage can block off blast lines; Shy Guy racers too powerful a stage hazard, Stage transformations can have walk-off blast lines or no lower blast line; some potentially powerful camping spots; strongly benefits characters with good air mobility, Stage has constant walk-off blast lines and lacks a lower blast line; Shy Guy racers too powerful and disruptive a stage hazard, Lower levels of the stage have caves of life; stage geometry can promote circle camping; breakable columns can be disruptive to characters that rely on projectiles, Stage's two "planes" are disruptive to gameplay; background of stage creates a powerful camping position; parts of stage can collapse, creating a randomized layout, The underside of stage can meteor smash players, Stage features walk-off blast lines and frequently lacks a lower blast line; upper blast line is too high; King Bulbin and his bombs are too powerful and disruptive a stage hazard, Too large; enables circle camping; walls create caves of life and promote powerful combos, Lava on all sides of the stage are too powerful and disruptive; abundance of ledges can promote stalling; overcentralization of gameplay on the capsule, F-Zero racers are too powerful and disruptive, as well as difficult to predict; ground hazard is too powerful. SSBU Stages (Comp and Reg) Why Stages are Banned. Features walk-off blast zones; unusual horizontal blast zone behavior. 1 Versus stages ⦠Walk offs. 200. Walls located on the ledges of the stage; overall rather large blast zones. Ultimate. Some transformations feature walk-off blast lines. Rock off the right side of the stage promotes camping; sharking is possible underneath the main platform. ã. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage solely due to Meta Knight's prowess on the stage. Disruptive geometry; offstage triangles and walls can block K.Os and promote camping. Clone with Git or checkout with SVN using the repositoryâs web address. Stage hazards in one of the transformations has KO potential. Too large; abundance of ledges and strange layout can promote stalling. Stage destruction is disruptive. Some Ω forms are Tier 5: Banned due to distracting stage effects or gameplay-altering differences, such as 2D stages altering hitboxes. Meta Knight legal tournaments that don't intend to be as limited as the Japanese ruleset may ban the stage, solely due to Meta Knight's prowess on the stage. Sometimes deemed as a counterpick, with Small Battlefield replacing it as a starter, and other times excluded in favor of the original Pokemon Stadium in certain regions of the world. This document does not recommend any ruleset in parti⦠Smash 4 Legal Stages. Too large; high ceiling; platform layout promotes stalling. Scrolling stage with walk-offs; bricks can be used for caves of life. timeout 5 smash 4 wii u singles 17 Players. Random Stage; The Shadow Palette Pack color variations for characters are banned; Skullgirls: 2nd Encore. Flying Men are too powerful a stage hazard and overcentralize gameplay on camping on the rightmost platform. ss. Too large; cave of life/the tent at stage's right side promotes camping and can lead to powerful combos; left slant is hard to approach; Tornado stage hazards are too powerful and disruptive to gameplay and can also randomly be fast or slow. Facebook; Twitter ; Bracket; Standings; Discussion (0) Log (34) Advertisement Challonge Premier. Scrolling stage; gives a disproportional advantage to characters with fast, high jumps; punishes characters who rely on, No lower blast line; walls block access to side blast lines when not destroyed; over-centralisation on teching; game mechanics change too quickly when walls are destroyed or up, giving a disproportional advantage to vertical finishers when the walls are up, and giving that advantage to horizontal finishers when they're down; walls allow for wall infinites; walk off blast lines when the walls are destroyed; a glitch can allow characters to stay on the other side of the walls when they rebuild, allowing the character to safely camp there until the wall is destroyed again, Impassable platforms; cave of life in centre of stage creates an over-centralisation on teching; the combination of "supersoft platforms" and the aforementioned impassable platforms results in frequent onstage, Overly large; large cave of life in lower area over-centralises gameplay on teching; multiple areas allow for run away and circle camping; excessive stalling potential; gives an extreme advantage to fast characters (most notably Fox), Random bonuses from Microgames have an over-centralising effect, to where someone can win by being luckier with the bonuses; walk off blast lines during microgames; overly powerful stage hazards during microgames. Fundamentals. Nouveau sujet Liste des sujets. Onett: No bottom platform. Gamer is sometimes banned ⦠Stage transformations make it hard to employ movement. Close. In the Tristate region, Meta Knight was not banned from tournaments, and as a result, the Tristate tournament scene banned or otherwise restricted stages such as Delfino Plaza, Halberd, and Rainbow Cruise due to Meta Knight's overwhelming power on such stages. Stage hazards. Top 15 des stages en DLC pour Smash 4 (Partie 1) Hello ! Stage has a rather low ceiling, giving a disproportional advantage to vertical finishers; the hovering platform portion of the stage allows sharking; the Halberd Bridge portion of the stage has powerful stage hazards. Features walk-off blast zones and accessible walls; extremely powerful camping spot on the light fixture. No bottom blast line. Home; About; Mar 08 2012. Too wide. The commonality of characters can also play a role in what stages are legal or banned. Various transformations include disruptive geometry, including walls, ceilings, caves of life, and walkoff blast zones. Too large; too many caves of life; Danger Zones are too significant a departure from normal gameplay; blast zones are only accessible in small areas; walk-off blast zones. Uneven terrain; front of train is a damaging hazard; portions of stage may intrusively carry players offscreen. Arguably, a large number of setups also often lack the stages, as they interfere with the loading of mods via the Smash Stack. Some of its layouts promote camping. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. Répondre. Several ungrabbable ledges; disappearing platforms; scrolling stage, giving disproportional advantages to characters with good aerial games, and punishing those which have sluggish aerial speed; over-centralizes gameplay on keeping up with the stage rather than actually fighting; extremely skewed character matchups. Walk offs. Slants are located at the ledges of the main stage; unpatched glitch allows characters to fall through the ship at the edges. Promotes campy play. Stage legality refers to the playable status of various stages in mainstream tournaments. There are an absolutely massive number of viable rulesets and stagelists for Super Smash Bros. Too similar to Battlefield, omitted from most rulesets to reduce redundancy. Microgames have overcentralizing effect due to granting buffs; buffs can be random in nature; all microgames feature walk-off blast lines; stage hazards in microgames are too powerful and disruptive, Left side of stage features walk-off blast line; slope just underneath the main platform creates a powerful camping position; Bulborb stage hazard can lead to OHKOs; pellets can act as items and benefit characters who pick them up first. Some transformations have unusual geometry; walkoff blast zones in initial transformation. And honestly: I don't think that there should be a sequel immediately. thus, there has been some debate on where Small Battlefield stands in the current stage list, with some tourdements having it replace PS2 as a starter, while others put it as a counterpick. Stages can be banned for several reasons, common reasons including but not limited to: The term legal stage can also be used to describe any neutral or counterpick stage, or equivalently, any non-banned stage. The beginning layout is also too similar to Final Destination. Stages are placed into one of three categories, and though rare can change categories. Gravity inhibits certain horizontal projectiles. IT'S TIME FOR ANOTHER RENDITION OF SMASH BROS 4 CPU LEVEL 9 TOURNAMENT! Close. THE SSS BACKGROUNDS IN THE SCREENSHOTS ARE NOT INCLUDED IN THE DOWNLOAD, NOR ARE THEY MY OWN WORK.
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