She hasn’t decide whether she actually wants to go Crossblooded with her, so we won’t really find out if our end goal is going to be to help her reach a place where she can draw it fully to the fore (Stormborn/Primal (Air)), or to help her shove it back down inside of her. The Kobold bloodline can be great for ambushing enemies with Conjuration spells like Spiked Pit and the like, but Kobolds themselves are so terrible that it’s hard to swing it without the DM letting you pad their abilities a bit. Close. 6+6+4 is 16, so Empowered that’s 16*1.5 is 24. Of course, you can use Metamagic versions of lower level spells for your high level spell slots once you gain access to them. Wants to blast. – Ring of Delayed Doom Lastly, in my earlier reply, I meant to type “6d6 + 18”, not “18d6 + 18”; I have edited it to reflect that. 20: Power of Wyrms (Draco bloodline power)*. -Mythic. I would be careful about going Crossblooded for Infernal though; take a careful look through the spell list and you’ll notice that there are shockingly few Charm spells, let alone good high level ones; all of the Dominates for example, are strictly Compulsion. Draconic is a standard bloodline from the core rulebook. 1.spell focus: evocation, varisian tattoo: evocation, spell specialization: burning hands (which will eventually become scorching ray and fireball as you level), 5.favored prestige class: dragon disciple, prestigious spellcaster, 7.empower spell, blood havoc bloodline mutation (in place of your bloodline feat), 9.prestigious spellcaster, something else. If you like, you can email me your relevant statistics, feats and spell DCs / spell damage values, and I can double-check them for you. Your Draconic and Primal Fire damage bonuses aren’t static numbers, they’re decided by how many dice your spell has for damage. Burning hands After all, I don’t want to post builds that people can easily find on their own. 11: Dazing Spell (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Easier to build, too. However, today I found out some details about the campaign. Varisian Tattoo could be taken at low levels instead for an extra boost to your damage dice at the expense of your DCs. Also note that many colored items are also links to the Paizo SRD. You lose out on a chunk of damage doing it this way, but you’ll have some unique advantages over the sorcerer presented here. Blood Havock in place of your level 7 bloodline feat for +1 damage per die. Orisons: Light, detect magic, ray of frost You still go Crossblooded, but you take Draconic – White or Draconic – Silver to give you a bonus to cold damage in place of red, brass or gold. There’s absolutely no reason whatsoever that you can’t apply Spell Perfection to Fireball. IQ 16 Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.. – Lesser Rod of Empower Spell Red: As an additional plus, some acid spells don’t allow spell resistance to resist them, since it is actually created or called by conjuration magic, instead of being composed of pure magical energy. And, like someone else mentioned, take that trait so that you can metamagic fireball easier. Plus, you can pick whatever element you want as your primary, like acid or cold. There is extensive debate on this, so ask your GM. The sorcerer gains the ability to quicken spellcasting by expending sorcery points at 3rd level. As a result, the Empower shouldn’t be applied (or at least that’s what I’m poking at finding out) till after the proper bonus has been determined: Damage bonus for 6d6 -> 6 (Drac) + 6 (Primal) + 4 (Half-Orc). All my elemental damage gets converted to cold. Ok how making me a ice blaster make..i love the fire…but we are playing in the desert..so lots of fire res later…any ideas? This Optimized Pathfinder Wizard Blaster is an Asian Elf named Score Ch’ing Raymond (aka “Scorching Ray Man”). That means at level 8, your Scorching Rays will be doing 4d6 + 12 per ray. – Frostbite (if you don’t mind being in melee, which is risky here), – Scorching Ray (as Burning Hands) MC: Melee Sorcerer - 1 Monk/19 Sorcerer - Great Axe (or 10 lvls of eldritch knight) Vivisectionist - Long Swords Mad Dog/Sacred Huntsman - Bastard Swords - Smilodon Monk/Freebooter - Staff Bard - Long Bow Ecclesitheurge - Melee with some sort of reach weapon. As you mentioned, the evocation abmixture wizard mostly makes up for the damage loss, but the pure orc crossblood will still top out at a higher damage bonus. 1. This lets you spend MP to cast ANY SPELL on the entire sor/wiz list, at +2 CL to boot. Do you know of a link to a damage/battle cleric? It’s much more effective to take it at first level and then take every other level as an Evocation (Admixture) Wizard, who gets an even further bonus to blast spells and can also change the element type on the fly. It's incredible for everyone, but especially for Sorcerers. Of the seemingly ever popular 'cross-blooded blaster ' builds her best feature, and all of the seemingly ever 'cross-blooded! Updated April 20th, 2016 Admixture Blaster I don’t disagree, but personally, I much prefer spontaneous casting to prepared casting, especially when it comes to making liberal use of metamagic. And I think similarity of numbers has caused some confusion. So he’ll have cold versions of the two, and will really only be 4-6 damage behind, missing out on the Half-Orc bonus. – Metamagic Master – Scorching Ray 17: Greater Elemental Focus Fire No problem! At level 7, you'd be casting Evocation spells at CL 8, for a total of (8d6 + 40) * 1.5 ~ 102 damage. If you’re checking the PFSRD, sometimes they changed the names of certain feats, classes and abilities, perhaps to avoid copyright issues. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews ... What is the optimum sorcerer build? Not sure to take 1/2fire dmg or skill for bonus Since the maximizing damage does require you to deal certain elemental types it would be good to consider crossblooded with the elemental, djinn, marid, shaitan, or efreeti bloodline. Other than that, pretty much all of your other spells could be swapped around at your leisure. , I’m going to be playing this char, while another will be a Crossblooded Fey/Infernal (with Spell Focus and Greater Spell Focus that’s basically +4 to most of your Enchantment DCs) Enchanter, and the other two are still undecided. She can make a very good blaster, using her raw arcane power to destroy enemies directly. You are indeed correct, on a number of points here, friend. Saw the Enchantment thing and was like… ahahahaha what. And while it's technically not a Cleric, but still Divine, the new UA Wildfire Druid makes a dandy fire-based blaster, with Firebolt, Create Bonfire, Produce Flame, Flaming Sphere, Scorching Ray, Heat Metal, Fireball, Flame Arrows, Wall of Fire, Flame Strike, etc. There is some room to play around here. She can probably reliably take one enemy out of combat for 9 rounds, once per round, depending on what she goes for. And you can have utility spells like invisibility and haste still. Crossblooded and Wildblooded are both archetypes, hence making this build illegal by strict RAW. I don’t see it mentioned that ranged touch attacks are subject to -8 to hit if firing through cover and into melee….but no feats were added for this…Thoughts? Frost ray +2 hit 1d6+1 7 times/day Fireball itself can do multiple instances of damage too though, it just applies it to more than one target. 15: Spell Perfection – Scorching Ray, Wings (Draco bloodline power)* I wanted a frost mage capable of decent damage with CC capability. So I am starting a new game soon. “But Uni, I heard that fire is the most commonly resisted element in the game. Red: New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! For acid and fire spells consider the burning spell metamagic. His Crossblooded bloodlines are going to be Draconic (Silver) / Primal (Water), and doing much the same thing as I am, only with a completely different personality and ice spells. Alternatively, you could take the standard Elemental bloodline instead of Orc or Draconic, allowing you to convert damage spells to the type you want automatically without the use of rods. To that end, the whole group of us are Crossblooded. Good AoEs, and maximized damage. A fun strategy for your Sorcerer party could be to have another blaster Sorcerer (Kobold perhaps for the elemental damage, though save DCs would suffer) of a different element that creatures immune to fire are generally not as good at resisting (acid, maybe). I’ll let you answer those questions. Some may opt  to keep the darkvision instead of taking the extra skill point. Raging blood doesn't activate the boosted effects of flumefire rage. .LalRrQILNjt65y-p-QlWH{fill:var(--newRedditTheme-actionIcon);height:18px;width:18px}.LalRrQILNjt65y-p-QlWH rect{stroke:var(--newRedditTheme-metaText)}._3J2-xIxxxP9ISzeLWCOUVc{height:18px}.FyLpt0kIWG1bTDWZ8HIL1{margin-top:4px}._2ntJEAiwKXBGvxrJiqxx_2,._1SqBC7PQ5dMOdF0MhPIkA8{height:24px;vertical-align:middle;width:24px}._1SqBC7PQ5dMOdF0MhPIkA8{-ms-flex-align:center;align-items:center;display:-ms-inline-flexbox;display:inline-flex;-ms-flex-direction:row;flex-direction:row;-ms-flex-pack:center;justify-content:center} Crossblooded You also gain half your wizard level towards evocation spell damage so it almost completely makes up for the half-orc favoured bonus loss and it applies to all spells. Sanguine/Primal (Earth) Ultimate …uhh… okay we’re not really sure what this will be yet, I’m waiting to hear back from him. It’s a little less complicated than the builds I usually like to highlight, so perhaps not. Basically, I assume that all of those damage increases from Empower are applied simultaneously, preventing any, as you called it, “double dipping”. Of course, as usual, you’ll want to keep your primary casting stat (in this case, Charisma) as high as possible without crippling your character. Caster classes have changed just enough that they act and handle differently system wise. Your primary damage spell is, surprisingly, Scorching Ray. Hard to go wrong with stats like that! the first feat, which will take up the characters bonus feat, as they are human, is celestial sorcerer heritage. If the pistol malfunctions he cast the … It’s +1 in Pathfinder, but our DMs still go for it if you want to know a cold damage version of Burning Hands or Scorching Ray instead of the more traditional fire version. Also, I had forgotten one other damage increase… if you took the Elemental Pupil trait, all of these values are increased by 1.

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